20050228
WEEK SEVEN
Building Continuous Variation (2)
In a next generation the creatures' spatial qualities are exaggerated. Build enough of one cast to test how they cluster (not just interface) how the field grows.
Be specific about the properties you created by manipulating the material. Cutting in one direction allows a maneuver in the other etc. When cuts are not needed at a certain point, leave them out next time, or explore the spatial potential of those extra cuts. When material is unfolded and becomes flat your manipulations show, revealing a material logic. Later you might discover that the sheet and the creature both are beautiful, as flat and sculpted pieces respectively.
Draw the creature as well as its prepared material, showing how one emerges from the other.
Continuous variation allows for real difference in your landscape. Variation and topological integrity characterize the growth. All creatures are topologically identical - source material made up of same n manipulations/cuts - and all vary in size and proportion. In principle it is one creature changing over time. In the course of the change a landscape is formed.
Generate a series of drawings (pencil on vellum) that both capture and inform the time-based change.
LFM principles define the corridor of such variation as well as the local edge conditions; external parameters guide within that corridor. First external parameter: Span l within given envelope. The surface thickens to a critical point of structural height. Continuous variation within the creatures' growth builds the landscape.

Jake Paterson : Thickened Surface
.: Jonas 8:32 PM
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